﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework;
using DogDemo.Common;

namespace DogDemo
{
    public class Mob : Sprite, IFightable
    {
        public Mob(Texture2D texture, Rectangle initialFrame, Vector2 worldLocation)
            : base(worldLocation, texture, initialFrame, Vector2.Zero)
        {
            AnimateWhenStopped = false;
        }

        private int _hp;
        public int HP
        {
            get
            {
                return _hp;
            }
            set
            {
                _hp = value;
            }
        }
    }
}
